stuff changed
yeah
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@ -33,7 +33,7 @@ void rts::Map::initMap(int nTiles) {
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this->tiles[i] = new Tile;
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this->tiles[i] = new Tile;
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static sf::Texture tmp;
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static sf::Texture tmp;
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tmp.loadFromFile("grid.png");
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tmp.loadFromFile("grass.png");
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grass.setTexture(tmp);
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grass.setTexture(tmp);
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this->viewx = viewy = 0;
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this->viewx = viewy = 0;
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@ -8,12 +8,14 @@
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#include "Map.h"
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#include "Map.h"
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int main() {
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int main() {
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sf::RenderWindow rw(sf::VideoMode(1024, 768), "test");
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//sf::RenderWindow rw(sf::VideoMode::getDesktopMode(), "test", sf::Style::Fullscreen);
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sf::RenderWindow rw(sf::VideoMode(800, 600), "test");
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rw.setFramerateLimit(60);
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rw.setFramerateLimit(60);
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rts::Map gameMap(24);
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rts::Map gameMap(24);
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long clk = 0;
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long mclk = 0;
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sf::Clock uclk;
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while(rw.isOpen()) {
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while(rw.isOpen()) {
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sf::Event event;
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sf::Event event;
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