sharp-chat/SharpChat.Protocol.SockChat/Packets/UserDisconnectPacket.cs

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C#
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2022-08-30 15:05:29 +00:00
using SharpChat.Events;
using SharpChat.Protocol.SockChat.Users;
using SharpChat.Users;
using System;
using System.Text;
namespace SharpChat.Protocol.SockChat.Packets {
public class UserDisconnectPacket : ServerPacket {
private UserDisconnectEvent Disconnect { get; }
private IUser User { get; }
public UserDisconnectPacket(UserDisconnectEvent disconnect, IUser user) {
Disconnect = disconnect ?? throw new ArgumentNullException(nameof(disconnect));
User = user ?? throw new ArgumentNullException(nameof(user));
}
protected override string DoPack() {
StringBuilder sb = new();
sb.Append((int)ServerPacketId.UserDisconnect);
sb.Append(IServerPacket.SEPARATOR);
sb.Append(User.UserId);
sb.Append(IServerPacket.SEPARATOR);
sb.Append(User.GetDisplayName());
sb.Append(IServerPacket.SEPARATOR);
switch(Disconnect.Reason) {
case UserDisconnectReason.Leave:
default:
sb.Append(@"leave");
break;
case UserDisconnectReason.TimeOut:
sb.Append(@"timeout");
break;
case UserDisconnectReason.Kicked:
sb.Append(@"kick");
break;
case UserDisconnectReason.Flood:
sb.Append(@"flood");
break;
}
sb.Append(IServerPacket.SEPARATOR);
sb.Append(Disconnect.DateTime.ToUnixTimeSeconds());
sb.Append(IServerPacket.SEPARATOR);
sb.Append(Disconnect.EventId);
return sb.ToString();
}
}
}