using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharpChat.Protocol.SockChat.Packets { public class SwitchServerPacket : ServerPacket { public SwitchServerPacket() { // definition unfinished // optional argument containing server, if no argument assume client has a list? } protected override string DoPack() { StringBuilder sb = new(); sb.Append((int)ServerPacketId.SwitchServer); return sb.ToString(); } } }