using Fleck; using SharpChat.Events; using SharpChat.EventStorage; using SharpChat.Packet; using System; using System.Collections.Generic; using System.Linq; using System.Net; namespace SharpChat { public class ChatContext { public record ChannelUserAssoc(long UserId, string ChannelName); public HashSet Channels { get; } = new(); public readonly object ChannelsAccess = new(); public HashSet Connections { get; } = new(); public readonly object ConnectionsAccess = new(); public HashSet Users { get; } = new(); public readonly object UsersAccess = new(); public IEventStorage Events { get; } public readonly object EventsAccess = new(); public HashSet ChannelUsers { get; } = new(); public readonly object ChannelUsersAccess = new(); public ChatContext(IEventStorage evtStore) { Events = evtStore ?? throw new ArgumentNullException(nameof(evtStore)); } public void Update() { lock(ConnectionsAccess) { foreach(ChatConnection conn in Connections) if(!conn.IsDisposed && conn.HasTimedOut) { conn.Dispose(); Logger.Write($"Nuked connection {conn.Id} associated with {conn.User}."); } Connections.RemoveWhere(conn => conn.IsDisposed); lock(UsersAccess) foreach(ChatUser user in Users) if(!Connections.Any(conn => conn.User == user)) { HandleDisconnect(user, UserDisconnectReason.TimeOut); Logger.Write($"Timed out {user} (no more connections)."); } } } public bool IsInChannel(ChatUser user, ChatChannel channel) { lock(ChannelUsersAccess) return ChannelUsers.Contains(new ChannelUserAssoc(user.UserId, channel.Name)); } public string[] GetUserChannelNames(ChatUser user) { lock(ChannelUsersAccess) return ChannelUsers.Where(cu => cu.UserId == user.UserId).Select(cu => cu.ChannelName).ToArray(); } public ChatChannel[] GetUserChannels(ChatUser user) { string[] names = GetUserChannelNames(user); lock(ChannelsAccess) return Channels.Where(c => names.Any(n => c.NameEquals(n))).ToArray(); } public long[] GetChannelUserIds(ChatChannel channel) { lock(ChannelUsersAccess) return ChannelUsers.Where(cu => channel.NameEquals(cu.ChannelName)).Select(cu => cu.UserId).ToArray(); } public ChatUser[] GetChannelUsers(ChatChannel channel) { long[] ids = GetChannelUserIds(channel); lock(UsersAccess) return Users.Where(u => ids.Contains(u.UserId)).ToArray(); } public void BanUser(ChatUser user, TimeSpan duration, UserDisconnectReason reason = UserDisconnectReason.Kicked) { if(duration > TimeSpan.Zero) SendTo(user, new ForceDisconnectPacket(ForceDisconnectReason.Banned, DateTimeOffset.Now + duration)); else SendTo(user, new ForceDisconnectPacket(ForceDisconnectReason.Kicked)); lock(ConnectionsAccess) { foreach(ChatConnection conn in Connections) if(conn.User == user) conn.Dispose(); Connections.RemoveWhere(conn => conn.IsDisposed); } HandleDisconnect(user, reason); } public void HandleJoin(ChatUser user, ChatChannel chan, ChatConnection conn, int maxMsgLength) { lock(EventsAccess) { if(!IsInChannel(user, chan)) { SendTo(chan, new UserConnectPacket(DateTimeOffset.Now, user)); Events.AddEvent(new UserConnectEvent(DateTimeOffset.Now, user, chan)); } conn.Send(new AuthSuccessPacket(user, chan, conn, maxMsgLength)); conn.Send(new ContextUsersPacket(GetChannelUsers(chan).Except(new[] { user }).OrderByDescending(u => u.Rank))); foreach(IChatEvent msg in Events.GetChannelEventLog(chan.Name)) conn.Send(new ContextMessagePacket(msg)); lock(ChannelsAccess) conn.Send(new ContextChannelsPacket(Channels.Where(c => c.Rank <= user.Rank))); lock(UsersAccess) Users.Add(user); lock(ChannelUsersAccess) { ChannelUsers.Add(new ChannelUserAssoc(user.UserId, chan.Name)); user.CurrentChannel = chan; } } } public void HandleDisconnect(ChatUser user, UserDisconnectReason reason = UserDisconnectReason.Leave) { user.Status = ChatUserStatus.Offline; lock(EventsAccess) { lock(UsersAccess) Users.Remove(user); lock(ChannelUsersAccess) { ChatChannel[] channels = GetUserChannels(user); foreach(ChatChannel chan in channels) { ChannelUsers.Remove(new ChannelUserAssoc(user.UserId, chan.Name)); SendTo(chan, new UserDisconnectPacket(DateTimeOffset.Now, user, reason)); Events.AddEvent(new UserDisconnectEvent(DateTimeOffset.Now, user, chan, reason)); if(chan.IsTemporary && chan.Owner == user) lock(ChannelsAccess) RemoveChannel(chan); } } } } public void SwitchChannel(ChatUser user, ChatChannel chan, string password) { if(user.CurrentChannel == chan) { ForceChannel(user); return; } if(!user.Can(ChatUserPermissions.JoinAnyChannel) && chan.Owner != user) { if(chan.Rank > user.Rank) { SendTo(user, new LegacyCommandResponse(LCR.CHANNEL_INSUFFICIENT_HIERARCHY, true, chan.Name)); ForceChannel(user); return; } if(chan.Password != password) { SendTo(user, new LegacyCommandResponse(LCR.CHANNEL_INVALID_PASSWORD, true, chan.Name)); ForceChannel(user); return; } } ForceChannelSwitch(user, chan); } public void ForceChannelSwitch(ChatUser user, ChatChannel chan) { lock(ChannelsAccess) if(!Channels.Contains(chan)) return; ChatChannel oldChan = user.CurrentChannel; lock(EventsAccess) { SendTo(oldChan, new UserChannelLeavePacket(user)); Events.AddEvent(new UserChannelLeaveEvent(DateTimeOffset.Now, user, oldChan)); SendTo(chan, new UserChannelJoinPacket(user)); Events.AddEvent(new UserChannelJoinEvent(DateTimeOffset.Now, user, chan)); SendTo(user, new ContextClearPacket(chan, ContextClearMode.MessagesUsers)); SendTo(user, new ContextUsersPacket(GetChannelUsers(chan).Except(new[] { user }).OrderByDescending(u => u.Rank))); foreach(IChatEvent msg in Events.GetChannelEventLog(chan.Name)) SendTo(user, new ContextMessagePacket(msg)); ForceChannel(user, chan); lock(ChannelUsersAccess) { ChannelUsers.Remove(new ChannelUserAssoc(user.UserId, oldChan.Name)); ChannelUsers.Add(new ChannelUserAssoc(user.UserId, chan.Name)); user.CurrentChannel = chan; } } if(oldChan.IsTemporary && oldChan.Owner == user) lock(ChannelsAccess) RemoveChannel(oldChan); } public void Send(IServerPacket packet) { if(packet == null) throw new ArgumentNullException(nameof(packet)); lock(ConnectionsAccess) foreach(ChatConnection conn in Connections) if(conn.IsAuthed) conn.Send(packet); } public void SendTo(ChatUser user, IServerPacket packet) { if(user == null) throw new ArgumentNullException(nameof(user)); if(packet == null) throw new ArgumentNullException(nameof(packet)); lock(ConnectionsAccess) foreach(ChatConnection conn in Connections) if(conn.IsAlive && conn.User == user) conn.Send(packet); } public void SendTo(ChatChannel channel, IServerPacket packet) { if(channel == null) throw new ArgumentNullException(nameof(channel)); if(packet == null) throw new ArgumentNullException(nameof(packet)); // might be faster to grab the users first and then cascade into that SendTo lock(ConnectionsAccess) { IEnumerable conns = Connections.Where(c => c.IsAuthed && IsInChannel(c.User, channel)); foreach(ChatConnection conn in conns) conn.Send(packet); } } public IPAddress[] GetRemoteAddresses(ChatUser user) { lock(ConnectionsAccess) return Connections.Where(c => c.IsAlive && c.User == user).Select(c => c.RemoteAddress).Distinct().ToArray(); } public void ForceChannel(ChatUser user, ChatChannel chan = null) { if(user == null) throw new ArgumentNullException(nameof(user)); SendTo(user, new UserChannelForceJoinPacket(chan ?? user.CurrentChannel)); } public void UpdateChannel(ChatChannel channel, string name = null, bool? temporary = null, int? hierarchy = null, string password = null) { if(channel == null) throw new ArgumentNullException(nameof(channel)); if(!Channels.Contains(channel)) throw new ArgumentException("Provided channel is not registered with this manager.", nameof(channel)); string prevName = channel.Name; int prevHierarchy = channel.Rank; bool nameUpdated = !string.IsNullOrWhiteSpace(name) && name != prevName; if(nameUpdated) { if(!ChatChannel.CheckName(name)) throw new ArgumentException("Name contains invalid characters.", nameof(name)); channel.Name = name; } if(temporary.HasValue) channel.IsTemporary = temporary.Value; if(hierarchy.HasValue) channel.Rank = hierarchy.Value; if(password != null) channel.Password = password; // Users that no longer have access to the channel/gained access to the channel by the hierarchy change should receive delete and create packets respectively lock(UsersAccess) foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank)) { SendTo(user, new ChannelUpdatePacket(prevName, channel)); if(nameUpdated) ForceChannel(user); } } public void RemoveChannel(ChatChannel channel) { if(channel == null || !Channels.Any()) return; ChatChannel defaultChannel = Channels.FirstOrDefault(); if(defaultChannel == null) return; // Remove channel from the listing Channels.Remove(channel); // Move all users back to the main channel // TODO: Replace this with a kick. SCv2 supports being in 0 channels, SCv1 should force the user back to DefaultChannel. foreach(ChatUser user in GetChannelUsers(channel)) SwitchChannel(user, defaultChannel, string.Empty); // Broadcast deletion of channel lock(UsersAccess) foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank)) SendTo(user, new ChannelDeletePacket(channel)); } } }