sharp-chat/SharpChat/ChatContext.cs

220 lines
8.4 KiB
C#

using Fleck;
using SharpChat.Events;
using SharpChat.EventStorage;
using SharpChat.Packet;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SharpChat {
public class ChatContext {
public HashSet<ChatChannel> Channels { get; } = new();
public readonly object ChannelsAccess = new();
public HashSet<ChatConnection> Connections { get; } = new();
public readonly object ConnectionsAccess = new();
public HashSet<ChatUser> Users { get; } = new();
public readonly object UsersAccess = new();
public IEventStorage Events { get; }
public readonly object EventsAccess = new();
public ChatContext(IEventStorage evtStore) {
Events = evtStore ?? throw new ArgumentNullException(nameof(evtStore));
}
public void Update() {
lock(UsersAccess)
foreach(ChatUser user in Users) {
IEnumerable<ChatConnection> timedOut = user.GetDeadConnections();
foreach(ChatConnection conn in timedOut) {
user.RemoveConnection(conn);
conn.Dispose();
Logger.Write($"Nuked session {conn.Id} from {user.Username} (timeout)");
}
if(!user.HasConnections)
UserLeave(null, user, UserDisconnectReason.TimeOut);
}
}
public ChatConnection GetConnection(IWebSocketConnection sock) {
return Connections.FirstOrDefault(s => s.Socket == sock);
}
public void BanUser(ChatUser user, TimeSpan duration, UserDisconnectReason reason = UserDisconnectReason.Kicked) {
if(duration > TimeSpan.Zero)
user.Send(new ForceDisconnectPacket(ForceDisconnectReason.Banned, DateTimeOffset.Now + duration));
else
user.Send(new ForceDisconnectPacket(ForceDisconnectReason.Kicked));
user.Close();
UserLeave(user.Channel, user, reason);
}
public void HandleJoin(ChatUser user, ChatChannel chan, ChatConnection conn, int maxMsgLength) {
lock(EventsAccess) {
if(!chan.HasUser(user)) {
chan.Send(new UserConnectPacket(DateTimeOffset.Now, user));
Events.AddEvent(new UserConnectEvent(DateTimeOffset.Now, user, chan));
}
conn.Send(new AuthSuccessPacket(user, chan, conn, maxMsgLength));
conn.Send(new ContextUsersPacket(chan.GetUsers(new[] { user })));
foreach(IChatEvent msg in Events.GetTargetEventLog(chan.Name))
conn.Send(new ContextMessagePacket(msg));
lock(ChannelsAccess)
conn.Send(new ContextChannelsPacket(Channels.Where(c => c.Rank <= user.Rank)));
if(!chan.HasUser(user))
chan.UserJoin(user);
lock(UsersAccess)
Users.Add(user);
}
}
public void UserLeave(ChatChannel chan, ChatUser user, UserDisconnectReason reason = UserDisconnectReason.Leave) {
user.Status = ChatUserStatus.Offline;
if(chan == null) {
foreach(ChatChannel channel in user.GetChannels()) {
UserLeave(channel, user, reason);
}
return;
}
if(chan.IsTemporary && chan.Owner == user)
lock(ChannelsAccess)
RemoveChannel(chan);
lock(EventsAccess) {
chan.UserLeave(user);
chan.Send(new UserDisconnectPacket(DateTimeOffset.Now, user, reason));
Events.AddEvent(new UserDisconnectEvent(DateTimeOffset.Now, user, chan, reason));
}
}
public void SwitchChannel(ChatUser user, ChatChannel chan, string password) {
if(user.CurrentChannel == chan) {
//user.Send(true, "samechan", chan.Name);
user.ForceChannel();
return;
}
if(!user.Can(ChatUserPermissions.JoinAnyChannel) && chan.Owner != user) {
if(chan.Rank > user.Rank) {
user.Send(new LegacyCommandResponse(LCR.CHANNEL_INSUFFICIENT_HIERARCHY, true, chan.Name));
user.ForceChannel();
return;
}
if(chan.Password != password) {
user.Send(new LegacyCommandResponse(LCR.CHANNEL_INVALID_PASSWORD, true, chan.Name));
user.ForceChannel();
return;
}
}
ForceChannelSwitch(user, chan);
}
public void ForceChannelSwitch(ChatUser user, ChatChannel chan) {
lock(ChannelsAccess)
if(!Channels.Contains(chan))
return;
ChatChannel oldChan = user.CurrentChannel;
lock(EventsAccess) {
oldChan.Send(new UserChannelLeavePacket(user));
Events.AddEvent(new UserChannelLeaveEvent(DateTimeOffset.Now, user, oldChan));
chan.Send(new UserChannelJoinPacket(user));
Events.AddEvent(new UserChannelJoinEvent(DateTimeOffset.Now, user, chan));
user.Send(new ContextClearPacket(chan, ContextClearMode.MessagesUsers));
user.Send(new ContextUsersPacket(chan.GetUsers(new[] { user })));
foreach(IChatEvent msg in Events.GetTargetEventLog(chan.Name))
user.Send(new ContextMessagePacket(msg));
user.ForceChannel(chan);
oldChan.UserLeave(user);
chan.UserJoin(user);
}
if(oldChan.IsTemporary && oldChan.Owner == user)
lock(ChannelsAccess)
RemoveChannel(oldChan);
}
public void Send(IServerPacket packet) {
lock(UsersAccess)
foreach(ChatUser user in Users)
user.Send(packet);
}
public void UpdateChannel(ChatChannel channel, string name = null, bool? temporary = null, int? hierarchy = null, string password = null) {
if(channel == null)
throw new ArgumentNullException(nameof(channel));
if(!Channels.Contains(channel))
throw new ArgumentException("Provided channel is not registered with this manager.", nameof(channel));
string prevName = channel.Name;
int prevHierarchy = channel.Rank;
bool nameUpdated = !string.IsNullOrWhiteSpace(name) && name != prevName;
if(nameUpdated) {
if(!ChatChannel.CheckName(name))
throw new ArgumentException("Name contains invalid characters.", nameof(name));
channel.Name = name;
}
if(temporary.HasValue)
channel.IsTemporary = temporary.Value;
if(hierarchy.HasValue)
channel.Rank = hierarchy.Value;
if(password != null)
channel.Password = password;
// Users that no longer have access to the channel/gained access to the channel by the hierarchy change should receive delete and create packets respectively
lock(UsersAccess)
foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank)) {
user.Send(new ChannelUpdatePacket(prevName, channel));
if(nameUpdated)
user.ForceChannel();
}
}
public void RemoveChannel(ChatChannel channel) {
if(channel == null || !Channels.Any())
return;
ChatChannel defaultChannel = Channels.FirstOrDefault();
if(defaultChannel == null)
return;
// Remove channel from the listing
Channels.Remove(channel);
// Move all users back to the main channel
// TODO: Replace this with a kick. SCv2 supports being in 0 channels, SCv1 should force the user back to DefaultChannel.
foreach(ChatUser user in channel.GetUsers())
SwitchChannel(user, defaultChannel, string.Empty);
// Broadcast deletion of channel
lock(UsersAccess)
foreach(ChatUser user in Users.Where(u => u.Rank >= channel.Rank))
user.Send(new ChannelDeletePacket(channel));
}
}
}